Description of Games
Ludwig Wittgenstein was probably the first cognitive philosopher to pay attention to the definition of pun. In his philosophical studies, Wittgenstein showed that the elements (parts) of a game, such as play, rules, and competition, do not define exactly what a games is. He concluded that people apply the term exercise to a range of different human activities that are related but not closely related.
Homo Ludens (Playing with People) is a book written in 1938 by Dutch historian Johan Huizinga. Discuss the importance of play elements in culture and society. Huizinga argues that Games play is a prerequisite for the production of culture.
French sociologist Roger Kelois stated in his book Les jeux et les hommes  that play is an activity:
Free: This activity is voluntary.
Discrete: Activities cannot be everywhere or all the time
Uncertainty: Those conducting the activity do not know how the activity will end.
Unproductive: It is useless to do an activity, neither
Bound by rules: Activities have rules that differ from everyday life.
Assumption: The person conducting the activity knows that the games is not real.
Computer game designer Chris Crawford tries to define puns using a series of similes:
If a creative object is made for beauty, it is art; if it is made for money, it is entertainment.
If it’s interactive, the fun stuff is the game. Movies and books are fun, but not interactive.
If a game doesn’t have a goal to achieve, it’s a “toy”. If a game has a goal, it’s a challenge.
A challenge is a conundrum if it has no match. If there is an objection, it is an argument.