FIFA 10 Football Simulation Video Game
introduce
FIFA 10, also known as FIFA Soccer 10, was developed by Canada’s Electronic Arts (EA), and EA went on sale in different regions around the world on October 2. This is the seventeenth installment in EA’s FIFA football game series for PlayStation 2 and 3, Xbox 360, Microsoft Windows and Nintendo Wii. A portable version was also released for iPhone, Nintendo DS, PlayStation Portable (PSP), and cell phones. An improved version of its predecessor, FIFA 09, FIFA 10 puts players in control of the game with improved match commentary, individual team settings, pre-match scouting news, advanced goalkeeping and a new Russian league. Once “FIFA 10” was released, it was highly recognized by many game review agencies including Metacritic, GameRankings and IGN UK, even surpassing its closest competitor Konami Pro-Evolution Soccer 2010 (Konami PES 2010), ranking higher. The game features 31 leagues and over 500 teams.
discuss
FIFA 10 addresses some of the issues and criticisms that were present in the previous version, here are some of the unique features of the game.
How to play
FIFA 10 includes more complex ball handling and better physical interaction between players. It gives the player 360 degrees of control, which is an important part of it (Bramwell, paragraph 3). Players can run, shoot and pass the ball. Better ball control is thanks in part to better ball physics. A new feature “Comprehensive Football Experience” has been added to this release, allowing players to access football news from all clubs participating in a tournament or league. Players can use the “assistant manager” to prepare the team for the upcoming game, for example, if the next game has the team facing a strong opponent, he can choose the best players. Pre-season friendlies have been added to some versions of this build to allow managers to prepare for the upcoming league season.
When a player chooses a sim, the results will be based on the strength of the team, rather than randomly assigning points like in previous versions. Made several gameplay improvements for minor infractions such as unintentional handball and players who may miss penalties after stealing after losing the ball. This is not possible in FIFA 09. In addition, referees can take advantage of foul situations, and the game is only stopped when a player is seriously injured. live”. Overall, these additional game options make FIFA 10 easier to play and more fun than previous versions.
realism
FIFA 10 gets high marks for trying to bring the game closer to real action. Most important is the player’s 360-degree dribbling ability, unlike previous games where players were restricted to an eight-point axis, limiting their ability to move in any direction. With the ball moving as intended, improved ball physics, curveballs and tosses can be performed more accurately, as are passes and spin shots (Leighton, 2009, para. 4). The skill of the players has been reduced to an acceptable level, for example in previous versions a tall player like Peter Crouch who headed the ball on the scoreboard, or a high level striker who scored most of the time , I’m in a hand in hand with the keeper. The developers of FIFA 10 understand that not all headers from tall players will work as the player may be under pressure and the header will go wide, or the goalkeeper may block. Advanced attackers may also face good goalkeepers or lose control of the ball and therefore fail to score. Long-term or last-minute goals are also rare (Yin-Poole, 2009, para. 4).
Another feature of realism is the visuals, where the resemblance of players, stadiums and spectators is strong and almost error-free, as in the case of Luka Modric. The player’s movements are also very fast and not moving.