Game designers have the responsibility to design less video game Argumentative
Ethics is the branch of moral philosophy that includes the defense of systems and recommendations for wrong or good behavior (Gunter, 234). Philosophers currently divide ethics into several categories, such as metaethics, which deals with the investigation of the origin of moral principles, and normative ethics, which helps to regulate what is wrong or right in a society, and thus, it helps to regulate universal acceptance Content. Society (Vorderer, 280).
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Game design is the process of creating the entire content and rules of a game played through the medium, including the game and its documentation. This process requires artistic and technical skills within the framework of human ethics (Gunter, 237).
Video gameare rapidly replacing favorite movies for generations. In fact, first of all, video games give viewers the responsibility to participate in the game by manipulating characters, thus developing their own stories while playing, which makes games more interesting and engaging (Vorderer, 286). .
Second, compared to movies where the audience can predict where the story will end, the outcome of a video game is unpredictable, so video games are more interesting for the audience as the game progresses. With an ever-changing storyline, the programmers give the audience hours to relax while the players find themselves part of the story (Vorderer, 290).
However, since these games have a negative impact on audiences, especially children and teenagers, game designers must maintain a high sense of social responsibility when designing these games. Adverse effects include; excessive participation in games such as shooting and gender-based violence can generate anger, especially encouraging children to become aggressive and apply these activities in real life (Vorderer, 296).
The child will feel that it is normal to shoot and will not feel guilty for killing someone. Playing violent games can also lead to active aggression, a behavior that is controlled by external forces to achieve a goal, such as a tendency to replicate a violent robbery.
violent video games
Second, violent video games foster a culture of selfishness among children who ignore brotherhood and present themselves as competing identities with little or no connection to others (Vorderer, 312). They think they are in a better position. And carry out any activity, regardless of the most obvious dehumanizing consequences, such as murder. Additionally, younger gamers tend to sit and play for extended periods of time without sharing gaming devices with other family members. Thus, the selfish nature requires parental intervention to create a soul-centered lifestyle in which family members are often encouraged to embrace a life of mutual love and support (Gunter, 256).
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Additionally, violent video games cause a physical arousal, which is a psychological arousal, when you are afraid or have to protect yourself and therefore want to run or fight (Gunter, 259). endangered. Dangerous (Gantt, 306).
Likewise, video games have a negative impact on the physical health of children as they have to sit and play for long periods of time and are therefore prone to complications such as carpal tunnel syndrome, a musculoskeletal disorder in children with bone disorders. Deformity (Vorderer, 235).
Therefore, designers need to create less engaging games that keep kids’ attention spans shorter so they can stay healthy. Parental controls are also necessary to control your child’s activities so that your child does not come to harm.
Game designers should create more educational video games at the expense of violent games, because playing more violent games will lower children’s academic performance in school (Gunter, 327). Violent games contradict children’s learning