Nintendo in the Video Game Industry
introduce;
Game of Thrones is a work-intensive activity to achieve a specific stated goal. Atari and Nintendo are among the major companies entering the home video game system business. Atari was previously a major force to be reckoned with in the industry, only to be overtaken by Nintendo. This article is about Nintendo’s power over the entire video game industry.
Improvements to Nintendo products
Nintendo went through various tactics in its power game to replace Atari as the industry pioneer. The first tactic Nintendo used early on was to market their products by extracting the performance of an 8-bit processor into a more powerful home machine with better graphics and faster motion.
Second, it’s Nintendo’s policy to include a security chip in the console’s other microchips to ensure that only approved cartridges can be played in its system. because? In my opinion, it was a decision to secure their cartridge sales, since Nintendo is also in the cartridge business.
Furthermore, according to Hiroshi Yamauchi, Nintendo’s third president, separating a dedicated R&D team from a sales team would ensure better realization of new and genuine game concepts. The team developed hits such as Donkey Kong, the Famicom, and the Game Boy.
Pricing and Outsourcing
Part of Yamauchi’s vision is to bring new video games to market that are cheaper than competitors. Nintendo games tend to be cheaper than the competition due to a number of factors. Nintendo outsourced the production of its own cartridges, chipsets, and subsequent games.
This allows the company to focus more on important issues such as marketing. Cartridges and chips are purchased at rock-bottom prices and then retailed to Nintendo game producers at a very profitable profit. These moves by Nintendo were necessary to boost Atari and ensure smooth sales and revenue.
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Atari, on the other hand, had its own problems, including widespread counterfeiting of its products, poor sales, and producing shoddy software that later led to a lack of coordination in hardware.
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This was reflected when Atari released Super, a second-generation video game that couldn’t run on cartridges for the VCS. Atari suffered two other setbacks, one when its engineers defected to start their own company, and the other when it lost money due to excess inventory.
Reasoning behind license terms
The main tenet behind Nintendo’s licensing terms to game developers and its strategy to retailers is competition, if not elimination. It engages in unfairly restricting codes and using its market power to prevent potential competitors from challenging its market dominance in the manufacture of systems, chips, and cartridges.
For example, manufacturing consoles with security codes that can only be used on Nintendo systems is one of those unfairly restricted code applications. Another biased practice is the limit on the number of game titles.
The company has limited each developer to five titles per year. After Nintendo took over the market, other competitors withdrew from development.
Nintendo intervenes in the retail prices of its products, and in some cases, such as in the United States, the company supplies stores for free, effectively reducing competition. It amounts to what Namco boss Masaya Nakamura calls a monopoly because it meets the requirements of the new contract.
result
Nintendo became vulnerable to a number of factors, one of which was a lack of focus due to an overextended market. Emerging legal issues are another threat Nintendo faces.
A number of potential rivals have filed legal action against Nintendo over allegations of unfair business practices and abuse of power by contractors. At one point, Nintendo threatened retailers with taking away a competitor’s product if they sold it.